Tuesday, September 22, 2009

Apple iMac and Mac computer annoucement

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Steve Jobs talks iPod nano with camera, iPod touch without

By Katie Marsal


This interview talks about Steve health status, the growth of apple in the market and the breakthroughs of the new itouch and Ipod Nano.

In a new interview, Apple co-founder Steve Jobs discusses a number of issues, including the new lineup of iPods, the Amazon Kindle, and his own health and weight.

Jobs spoke with David Pogue of The New York Times, and explained that the iPod touch, unlike the iPod nano, was not given a camera because the company wanted to focus on portraying the device as a gaming machine. Jobs said that the company's main goal was to lower the price of the iPod touch as much as possible, and he believes it achieved that with a 8GB model for $199.

"What customers told us was, they started to see it as a game machine," Jobs said. "We started to market it that way, and it just took off. And now what we really see is it’s the lowest-cost way to the App Store, and that’s the big draw. So what we were focused on is just reducing the price to $199. We don’t need to add new stuff. We need to get the price down where everyone can afford it."

Third-party cases with camera holes and even photos and video of an alleged prototype of a third-generation iPod touch with camera existed well before Wednesday's event, leading many to assume such a product would be announced. While Jobs said the reason was intentional, AppleInsider received word earlier this week that the camera was removed due to bad hardware.

The chief executive went on to explain that the iPod nano can record video, but cannot take still pictures, because the sensors required for pictures are too thick to fit into the .02-inch thick device.

He also vaguely hinted at products coming in the future. He said his absence from the company for several months did not prevent them from working on new products, and that Apple has "some really good stuff coming up." Among those products is expected to be Apple's long-rumored 10-inch touchscreen tablet device, expected to debut in early 2010.

Jobs also discussed his health, as Wednesday's appearance was his first official in public since receiving a liver transplant earlier this year. The executive told Pogue that he's eating "a lot of ice cream" to put on weight, and he probably needs to gain about 30 pounds.

The Apple co-founder also took a jab at Amazon's Kindle e-book reader. He said "dedicated devices" like the Kindle will always remain niche products, while multi-purpose devices "will win the day." Jobs noted that Amazon doesn't announce how many Kindles it has sold, suggesting the market for e-books is very small.

"Usually, if they sell a lot of something, you want to tell everybody," he said.

Jobs' return to the stage at Wednesday's keynote was a welcome surprise for Apple fans. He had returned to work at Apple full-time in June, following his liver transplant. In his introduction at the iPod event, he thanked members of the Apple community for their concern, and also expressed gratitude toward co-workers who filled in, in his absence.

http://www.appleinsider.com/articles/09/09/10/steve_jobs_talks_ipod_nano_with_camera_ipod_touch_without.html

apple itouch EA Madden NFL
september 19,2009

This one new amazing features of apple Itouch for Gamers On Madden NFL 10'

Detailed Look at EA's 'Madden NFL 10' for iPhone
posted September 9th, 2009 2:15 PM EDT by Eli Hodapp in $7.99, Reviews, Sports, iPhone games, iPod touch games

MaddenlogoIt's hard to describe the Madden series of games as a franchise anymore, they've been around so long it seems that a more appropriate way to describe the games would be the "Madden dynasty." The first Madden game appeared on the Apple II all the way back in 1989, it wasn't until Madden '94 that the real NFL teams were included, and sports gamers would have to wait another year until the real players were added. When you look back at the 20 years these games have been around, constantly improving each year, it's no surprise that Madden NFL 10 [App Store] is as good as it is.

Madden NFL 10 was one of the titles we previewed at PAX and spent some time with EA who highlighted the many features from the game.

Madden iPhone 1

First and foremost, Madden NFL 10 includes all of the NFL players, teams, and stadiums. Around 2000 players are in the game in addition to 200 free agents, and all of these players can be freely traded between teams. Whether you want to follow the real NFL trades and move players around based on the official rosters, or just turn your favorite team in to a dream team of the best players, EA says Madden NFL 10's team management can handle it.

Madden NFL 10 was specifically designed by EA's mobile team, which means it plays nicely as an iPhone game. If you get a phone call, need to answer a text message, or quit the game for some other reason, Madden NFL 10 saves the play you were on and reloads right back at the start of the play without any fumbling around with menus, intros, etc. EA also says they have really put a lot of emphasis on play time. Every cut scene, non-essential player animation, or instant replay can be skipped simply by tapping the screen. While there is a lot of fluff in the game, it's all quickly and easily skipped.

While behaving as a good iPhone app is nice, there were two other feature that I thought really stood out: Action Control Time and Hot Routes.

Madden iPhone 3Madden's "Action Control Time" seems to work so well it wouldn't surprise me if we see a lot more sports games imitating it:. When you're playing regularly, the game runs at normal speed, and while on offense you have buttons to sprint and spin. With Action Control Time enabled, however, the game slows down, and additional controls appear allowing you to do things like juking to the left or to the right. The ability to slow things down allows for extremely precise player movements and changes the game from being action oriented, to a more tactical experience as you're able to avoid tackles exactly when you need to, as well as make for the clearest path you can see to the end zone instead of just catching the ball, running forward, and mashing spin as many times as you can.

Playing defense in Action Control Time works just as well, and with it enabled you can jump for balls, dive tackle, or even go in for a big hit– A move that has a high risk of missing, but offers a higher chance of the opposing player fumbling. Again, slowing things down allows for a much more precise defensive attack instead of just switching to whatever player is closest to the one with the ball and mashing tackle.

The other cool feature of Madden NFL 10 is "Hot Routes". Before the snap, you can press the Hot Routes button and redraw the path of any of your players with your finger on the screen, you can even make nonsensical zigzags and they will follow your every command. This takes the 300 included plays and lets you customize them any way you want.

Madden iPhone 2

Passes are controled by tapping on icons appearing above your receivers heads that range from red to green depending on how open they are. When it's time to kick, the kicking controls work just like swinging in Tiger Woods PGA Tour [App Store]. A kicking interface appears on the right hand side of the screen, you drag your finger down to determine the power, then swipe back up to determine the accuracy of where you aimed. All of the player AI, detailed player attributes, and all the other inner workings are in place to allow you to do things like simulate games when playing in season mode instead of playing through each game yourself. And If you're a football statistics nerd, there are a stupid amount of different statistics being tracked with every play you make in Madden NFL 10.

My brief time with Madden NFL 10 was spent on an iPhone 3GS, though I was assured that they've developed the game to run well across the entire iPhone and iPod Touch family. Madden NFL 10 doesn't require 3.0, although you do need it if you want to access your music from inside the game.

Here's our hands on video with the game from PAX:

We'll have the opportunity to spend more time with the game now that it's been released, but it's overall a really impressive package that we expect football fans will love. EA has also announced that a soon to come update will support "multiplayer". Madden has been launched at $7.99 as a one day sale, and will go up to the full price of $9.99 on Thursday evening.


This a nice comment pf derek
Assassin’s Creed 2 on iPod Touch

Wed, Sep 9, 2009

iPhone Games
| Author: Derek Yang

Assassin's Creed 2

The Xbox 360 and the PS3 won’t be the only consoles to get the new Assassin’s Creed! As it turns out, Ubisoft has been hard at work on an iPhone and iPod Touch version of the game as well. From the looks of it, they have improved many of the features from the first game. This time around, it looks to be more of a straight forward side scrolling game which is welcome given the iPod Touch’s limited set of control interface options.

Assassins Creed 2 iPod Touch

Another hint that the new iPod Touch will feature a camera; you can upload your own photos onto the wanted posters now! Assassin’s Creed 2 on the iPhone and iPod Touch will debut at the same time as the other games on console which means November 17th for North America!

-Derek
http://www.iphonespies.com/iphoneapps/iphone-games/assassins-creed-2-on-ipod-touch/

Another spy comment at kotaku.com

iPhone games
Assassin's Creed II iPhone Releasing With Console Cousins
By Mike Fahey, 12:00 PM on Wed Sep 9 2009, 3,870 views (Edit, to draft, Slurp)

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iPhone and iPod Touch owners will get their second helping of Ubisoft's Assassin's Creed this November, when Assassin's Creed II: Discovery hits Apple's App Store day and date with the console releases.

Ubisoft showed off Assassin's Creed II: Discovery today at Apple's "It's Only Rock and Roll" event, which our sister site Gizmodo was kind enough to cover live. The game is a 2D platformer that looks relatively nice, and will include the ability to take iPhone pictures of your face and have them appear on wanted posters scattered throughout the game, which seems like the sort of value-added feature that I can quickly forget exists.

Check out Gizmodo's live blog for the latest on iPhone and iPod Touch related goodness.
Assassin's Creed II: Discovery

http://kotaku.com/5355689/assassins-creed-ii-iphone-releasing-with-console-cousins